This project will assist Faculty of Business course/subject teams to enhance students’ workplace readiness through integrating both low-tech and high-tech strategies from the ‘simulation triad’ (Wills, 2012) online role play, games and simulations.
The project will develop a framework, guidelines and professional learning program, building on current best practice and existing designs/technologies. It will identify appropriate subjects within a course context and prototype one design in each School. Case studies will be developed to sharpen learning from shared experience, and refine the guidelines and professional development approach.
Liaison with other groups will be a key feature of the project, ensuring that adoption of strategies is accompanied by enhanced awareness, scaffolding and evidencing of associated transferable skills.
Significant & Benefit
This project will adapt Wills’ (2012) Simulation Triad framework to synthesise and extend learning from three recent OLT funded projects that explored strategies and tools for providing authentic learning experiences for students. These projects are: ‘Encouraging role based online learning environments’ (Wills et al, 2009), ‘Building academic staff capacity for using eSimulations in professional education for experience transfer’ (Cybulski et al, 2010), and ‘Enhancing Student Learning Outcomes with Simulation based Pedagogies’ (Benckendorff et al, 2014).
The mindful integration of role play, games and simulations into business courses will ensure students have multiple and connected opportunities to practice and enhance skills in situations that closely resemble contemporary workplaces. Such opportunities ensure students are highly active and engaged in their learning. It also better prepares them for the realities and dynamics of the modern work environment through:
- a deeper understanding of different roles and perspectives;
- following work related rules and regulations;
- working with others to solve complex problems and achieve mutual goals.
Working in a wellsupported environment allows academics the space to try new strategies that may not have been possible when working alone, gain recognition for the enhancements they bring to student learning and build stronger connections with others who are using similar strategies in their teaching. In particular, this project offers great potential for academics who thrive teaching facetoface but have struggled to establish similar relationships and dynamics in the online environment. It also will impact on raising staff awareness of Graduate Learning Outcomes / transferable skills, and strategies for raising awareness, scaffolding and evidencing amongst our students.
The aims of the project are to:
- Develop a framework and guidelines to support the enhancement of work readiness for business contexts;
- Integrate an online role play, an existing business simulation or gamebased elements within an identified subject in each School;
- Support course/subject teams regarding good practice in integrating and teaching with the selected strategies;
- Support students regarding the development of work readiness skills through participation in the selected strategies; and
- Promote good practice in using strategies from the framework through evaluated case studies / prototypes for wider sharing and make recommendations for implementation at scale.